THE MAZE™
Progress report
In development
Images, audio, music, voice, and other content.
- Testing / demo ETA
- No ETA
- Full release ETA
- No ETA
Estimates may change; content remaining is not overall game completion.
A dark narrative dice game where every decision is settled by chance, and the world remembers what you accept.
Follow DevelopmentOverview
The Maze is a story-driven experience built around irreversible choices and the weight of dice. You move through a hostile, reactive space where outcomes are decided by chance and the consequences linger. The focus is on atmosphere, tension, and the quiet dread of accepting whatever the roll gives you.
The game is being developed as a series of connected chapters. The first chapter is currently in active design.
Features
Dice-Driven Fate
Every meaningful decision is resolved by dice. You choose the direction — the roll decides what actually happens.
Reactive World
The environment remembers your choices, your scars, and the things you carry. Nothing stays neutral for long.
Atmospheric Storytelling
Pixel-style visuals, layered audio, and a cold narrative voice work together to keep the tension constant.
Meaningful Items
Everything you pick up has a purpose. Some uses are obvious. Others only reveal themselves much later.
Chapter Structure
One continuous story told across multiple releases. Each chapter stands on its own while feeding the larger descent.
Growing Power, Growing Cost
Special dice and abilities can be earned, but almost every advantage carries a price the world will collect later.